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 40k Daemons - All conquering or beardy?

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Jay Court
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Jay Court


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PostSubject: 40k Daemons - All conquering or beardy?   40k Daemons - All conquering or beardy? I_icon_minitimeTue Nov 03, 2009 6:27 am

Just thought I'd put out a topic on my current fave 40k army. Have been playing a lot with my Khornate Daemons recently & have had a fair amount of success with them.

I have had a few people (not anyone at the club) mention that my army is beardy, pointing specifically at my Bloodcrusher squad. My opinion is that as powerful as the Bloodcrushers are my army is built around my Bloodletters, as apart from them being my troops & the key to winning games, combined with 3 S5 I5 power weapon attacks each on the charge I feel that they are a match for most infantry units that I come up against.

The obvious weaknesses are: only having a 5+ Inv save (apart from the Bloodcrushers & the H.Q's). So making the most of cover is really important!

Psychic Powers are a problem as well: the Librarian Null Zone power is a nightmare as I have to re-roll any Inv saves I make. The times I've had whole units destroyed by this power is ridiculous. Sad & don't even get me started on the
Space Wolves Rune Priest powers!!). Another nightmare power is the Eldar "Doom" power which enables units attacking to re-roll all wounding rolls in both shooting & combat.

The other problem with being a pure Khorne army is a lack of firepower as I only have the Soul Grinders to inflict any ranged firepower (o.k it can chuck a S8
AP3 5" Template on people) but it can be torn apart by long range-high strength
weaponry & can also be taken out by dedicated anti-vehicle combat weapons, Thunder Hammers being the current toy flying about at the moment.

On the plus side, the ability to Deep Strike ANYWHERE on the table is useful for instantly grab any objectives on the table, though having to avoid hitting trees & other units on the table is a bit of a problem, but having Icons to lock on to is a must in any Daemon army.

So just to sum up is with my army is getting across the table ASAP is vitally important as not only being in combat is the main strength of a Khorne army it also stops me from getting blown to bits!

Am looking forward to see what people have to say on this matter. Thanks. Cool
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JamesLye
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JamesLye


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PostSubject: Re: 40k Daemons - All conquering or beardy?   40k Daemons - All conquering or beardy? I_icon_minitimeTue Nov 03, 2009 1:43 pm

After playing your demons a few times and either losing in a close game or just plain being wiped out I would have to disagree to a point with the comment:

" My opinion is that as powerful as the Bloodcrushers are my army is built around my Bloodletters,"

Your Khorne Blood Letters are your main troop choice but as a unit (and in my experience against them) pose llittle threat to an army with the fire power to whittle them down, their 5+ save making them easy to kill. I have always found the BloodCrushers are the main driving force as they make short work of the opponents Elites and easily dispatch enemy troops and HQ's. They have the strength in number, wounds, and weapons to break the back of most armies and have done so in all the games I see them play. You yourself once told me they are arguably one of the best squads available to an army in 40K. Their squad size affords them a large amount of wounds and they soak up fire power and enemy assaults. The Blood Crushers are the hammer at the head of your staff and as such are literally the driving force of your army. In my opinion. Or to put it bluntly they're feckin nailz!!

Fire power for you is not an issue as Deep Striking the entire force puts you within charging range almost straight away and as such negates the need for long range fire supoprt as your troops need little cover in moving across the table...they simply appear in the opponents half immediatley. Also, their lack of fire power is balanced by the fact that all of them are armed with power weapons.

Bloody demons lol
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Mike Culpan
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Mike Culpan


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PostSubject: Re: 40k Daemons - All conquering or beardy?   40k Daemons - All conquering or beardy? I_icon_minitimeWed Nov 04, 2009 2:59 am

Not having played your army or even had a look at what each unit contains i cannot say for certain. An army only becomes beardy when it becomes tooled out with 'combos'. Dark Elves Captain Scarlet anyone? Anyways, all that i know about your unit of Bloodcrushers is that it contains a Herald. And that is the only place that the unit may become beardy, as a unit in and of itself, by its very nature cannot be beardy unless it is all conquering. And i refuse to believe a unit without guns is all conquering. Hence without playing your army but having watched it a few times, i have always been of the opinion that it isnt beardy, just unbalanced.
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Jay Court
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Jay Court


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PostSubject: Re: 40k Daemons - All conquering or beardy?   40k Daemons - All conquering or beardy? I_icon_minitimeWed Nov 04, 2009 4:23 am

Hi Guys. Thanks for replying to my post. The Bloodletters are vulnerable to shooting attacks but only having a 5+ save means that they're always going to get shot at as nobody wants to is going to engage them in combat unless they know that they can take them out easily.

James, don't your Orks have the same problem by not really having a save as well? I know you've got weight of numbers to back you up but again can be taken out by mass firepower/Ordnance. The Bloodcrushers I feel are Daemon equivilent of Terminators (but with 2 wounds & better strength/toughness).

The Deep Striking can be a bit of a double-edged sword, yes it enables me to get within charge range, but it also leaves me open to being charged by mobile infantry i.e Eldar with fleet, bikes etc. Also having to come down close give opponents more chance to get more shots off with small arms fire & rapid firing as well.

Mike. The Herald is just there to bolster the squad he's with, he only has +1 strength & +1 attack over the rest of the squad, plus he's in the squad so he can't get picked out by units shooting the squad as obviously he would get nailed
if he was just running about on his own.

Also, having a themed army is always going to limit what you can take in an army, & with Khorne being an out & out combat army they're never going to have mass firepower/psychic powers to fall back on. So yes, the army is unbalanced but there's nothing I can do about it unless I start to bring in Daemons from the other 3 Gods. (Which will happen when G.W pull their finger out & bring out the 2nd wave).

P.s Not that anybody said so, but I was just asking about Daemons in general being all conquering, not just my army. I'm not trying to blow my own trumpet by saying my army's better than anyone elses as It's down to good dice rolls & a bit of luck at the end of the day. Cool
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JamesLye
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PostSubject: Re: 40k Daemons - All conquering or beardy?   40k Daemons - All conquering or beardy? I_icon_minitimeWed Nov 04, 2009 1:48 pm

True my orks have a gash save but they have firepower and as you say the numbers. I know your not blowing your own trumpet I was responding in main to the idea of the main driving force which I feel is the Blood Crushers as they are the unit that does the most damage. they are an awesome unit to have in an army.
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Mike Culpan
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Mike Culpan


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PostSubject: Re: 40k Daemons - All conquering or beardy?   40k Daemons - All conquering or beardy? I_icon_minitimeThu Nov 05, 2009 1:36 am

I have heard that Deamons are currently thumbed as being a bit broken. As to whether that holds up as new books are released, i dont know.
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Jay Court
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Jay Court


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PostSubject: Re: 40k Daemons - All conquering or beardy?   40k Daemons - All conquering or beardy? I_icon_minitimeThu Nov 05, 2009 2:56 am

I think that when all new codexes come out the first thing people say is that it's broken, but I think that yes, it should all be evened out when each new one comes out, but then someone else will say that's broken as well! At the end of the day, you can't please everybody, someone will always moan, that's why forums were invented!
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PostSubject: Re: 40k Daemons - All conquering or beardy?   40k Daemons - All conquering or beardy? I_icon_minitime

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